Week 15 + 16 - Final Touches
- jk278124
- May 9, 2024
- 1 min read

While the uncentered pivots of the smaller thread rolls was easy enough to remedy with changing the mode from selection to modelling in Unreal, allowing for a much smoother rotation animation, the fabric sheets took a bit more creative thinking with utilizing values on a grass wind physics node to give the impression of cloths swaying in the breeze as shown by a lecturer.

I originally tried to use multiple cinematic cameras across different shots, but I simplified it to one camera on one continuous sequence to save the hassle of having to reanimate the spinning thread rolls for every shot. Changing the keyframes to Linear helped keep the motions of the thread rolls consistent throughout the shop showcase video sequence.

As for the animation of the camera itself, the process became much simpler once I figured out that you could pilot it as well as tick the quaternion box from right clicking the transform track (preventing it from rotating around in a weird direction). I kept the keyframes unchanged to keep the camera motion more fluid for when it came to final iteration of the showcase video.
While I didn't quite utilize workflows such as trim materials, I'm still very satisfied with the outcome of my shop and I feel it, along with advice from my peers and lecturers, has helped strengthen my understanding of workflows like low to high poly model baking, composition and scale of the scene itself so that it doesn't feel too short or barren, as well as finding the right lighting to fit the mood.


Life Art - GAM190 enemy and ending cutscenes concept art



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